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Offline StevenCao  
#1 Gönderildi : 28 Aralık 2018 Cuma 03:45:24(UTC)
StevenCao


Sıralama: Yeni Üye

Madalyalar: Yeni üye: 10

Katılan: 17.12.2018(UTC)
Mesajlar: 13



Witch Malady's dialog is long and dull Buy MS2 Mesos . Items can only be purchased one by one, and may only be cooked one by one. Cooking one item means going through 5 or 6 dialogue boxes (and choosing an alternative in each, which means that you can't even junk the NPC Chat key). And you have to cook up a dozen intermediate items until you're able to produce a single Stew, which is pretty much the only one of Malady's concoctions that's still useful.

The approach is long and it is painful and it provides an edge to individuals that are willing to break the rules and macro the procedure in their keyboards or controllers.

I believe that collecting the required materials is already tedious enough, so the crafting process can be streamlined without creating the entire occasion a "freebie."

The simplest fix is to include a "how many do you want to buy/make?" Question to Malady's dialog right before she chooses your items and gives you your reward and exp. She will have to check that you have sufficient materials, and that you have sufficient space in your inventory for the rewards, until she performs the transaction.

The cooler fix would be to change Malady to utilize the tagging system, very similar to Beefy's Kitchen. Give her a Sack (shop NPC for purchasing things with Dark Tokens) and a Cauldron (crafting NPC for cooking items based on her own recipes), and also the built-in functionality of these kinds of NPCs will care for the quantity issue. The only tricky bit is that some of her items can be crafted two different manners. I'm not sure whether the crafting system can manage two recipes which yield the same product. Also, using this system won't give exp (but can provide Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of Maplestory 2 Mesos our main upgrades, which provides you with a completely new universe to play in! Return to MapleStory's RPG roots in Reboot, where you can fight tough monsters and make all your items through hard work. We are also making sweeping changes to the skills of every job in order to enhance the efficacy of their jobs with regard to each other. Several new systems are coming online--including a way to examine your damage output and combat effectiveness, new Hyper Stat Factors to enhance your stats as you gain levels past Lv. 140, and Transfer Hammer, which allows you to transfer specific info and enhancements from one item to a greater level item. Your favorite holiday events are coming, along with a couple of fresh ones.
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